Virtual reality

The Virtual Reality training is a unique method of training students to qualify at NVQ level. Before attending the on-site NVQ Assessments students undertake the Virtual Reality training in the comfort of their own home. This is designed to help students familiarise themselves with the actual building they will be working on, plan out the installation, go to the wholesalers to purchase the required materials, and carry out the installation, all within the Virtual Reality environment.

E-Learning Awards 2018 – Best Learning Technologies Award

The competition was phenomenal; in the Best Learning Technologies category we beat O2, Standard Life, AstraZeneca (leading global biopharmaceutical company) with a turnover of £100 billion, Godiva (globally worth £765 million) and TUI who have a turnover of £7.2 billion.

The Gold went to Mitchells & Butlers who have 46,000 employees and run 1,750 pubs such as Harvester, Toby Carvery and O’Neills with a turnover of £2,180 million. The Bronze went to TUI, the international travel group which includes Thompson Holidays, who have a turnover of £7.2 billion. We were certainly the very, very tiny fish in a sea of multi-nationals, so to take a Silver Award in a group full of many of the world’s top companies is a true achievement.
Other companies that we were up against included Volvo, turnover £264.70 billion. Marks & Spencers, turnover £4.9 billion. Tesco, turnover £25.84 billion. Honda, turnover £49.27 billion. EDF Energy, £42.1 billion. O2, £10.3 billion. GlaxoSmithKline £30.18 billion.

This is what the panel of the Judges said: “The judges commended an excellent application of virtual reality technology, the implementation of the project and applauded time and cost savings as well as quality improvements delivered by the training.”

Winners announced at E-Learning Awards gala ceremony 2015

Best e-learning project – private sector

Gold: ERR (Engineering Real Results)

Vocational Virtual Reality (VVR) training has revolutionised the way in which students become fully qualified construction workers and is contributing to reducing the UK skills shortage. The judges loved this programme which is about people doing real things with great results. The ‘on the job’ aspect of the NVQ is supported by detailed simulated experiences that go above and beyond the assessment requirements. Within the virtual world students can plan out an installation, go to the wholesalers to purchase the required materials, and carry out the installation. Students can practise as many times as they need to in the safe environment of the virtual world. ERR says 98% of the students who achieved their qualification using this method secure employment within six weeks of qualifying.

Best simulation or virtual environment

Gold: ERR (Engineering Real Results)

One of the stand-out success stories of the E-Learning Awards 2015 this 2D and 3D virtual world simulation has a clear learning outcome – providing practice in order to complete trades qualifications. The concept of using a simulation based on an existing property to allow users to plan, exercise and apply both theory and skills in the building trade is a powerful approach. The ability to merge the theory and practice with real time feedback and support makes the simulation powerful, engaging and an excellent means of evaluation for both the users and their teachers. The use of 3D and the extension of the solution to a practical application as an estimation and a material procurement functionality makes this a brilliant down-to-earth application of simulation technology.

Best use of blended learning

Silver: ERR (Engineering Real Results)

Back among the honours again ERR impressed the judges by the groundbreaking levels of innovation and technological advances made by this initiative. Combining the power of virtual reality training using a games platform with ERR’s construction industry knowledge is creating products that are revolutionising the way in which vocational training is delivered. The blended learning courses are designed to be flexible, accessible and engaging, necessary because students are often working full time, or have family commitments. The efforts made to blend the different elements of the learning are a great example to others.

e-learning age outstanding learning organisation award

Silver: ERR (Engineering Real Results)

Perhaps no surprise that ERR is a winner in this category given the awards picked up elsewhere. The company has a track record of an impressive innovative use of technology to improve vocational skills training which is being used in an equally impressive manner to revolutionise the way tradespeople become fully qualified; bridging a very real gap in the industry. The company is dedicated to producing high quality technology which provides the opportunity for students to become qualified to work in the construction industry. This is a company that provides training that the industry wants, the professional bodies require and the economy needs. Perhaps ERR’s greatest testimonial is the fact that 98% of the students who gained qualifications through ERR’s technology secure employment within six weeks of qualifying.

Most innovative new learning product

Bronze: ERR (Engineering Real Results)

Another award for this ambitious attempt to bring 3D simulation – Vocational Virtual Reality (VVR) system – to the skills trade. The beauty of this product is two fold – the first is that it is being used to overcome a real challenge in bridging the skills gap within the trade industry. The second is the immersive learning experience it offers apprentices that go through the training. A bold programme, clearly having a real impact, ERR successfully demonstrated how is uses game- engine technology to make a very tangible difference to the learning journey of much needed apprentices.

This is what the panel of the Judges said:
“The Vocational Virtual Reality (VR) training has revolutionised the way in which students become fully qualified constructions workers and is contributing to reducing the UK skills shortage.”
“This is impressive and innovative use of technology to improve vocational skills training which is being used in an equally impressive manner to revolutionise the way tradespeople become fully qualified.”

Another hard fought competition produced an outstanding crop of winners at the E-Learning Awards gala evening. Across 19 categories 55 awards of gold, silver and bronze were handed out at a glittering ceremony in the heart of London attended by over 700 people. Among the stand-out winners on the night were the revolutionary vocational virtual reality training which scooped awards in five categories;Kallidus, Virtual College and Rentokil Initial also featured picking up awards in more than one category, including personal and team categories. But the honours were spread wide, from many different sectors and overseas, including the Netherlands and Australia. Perhaps the diversity of winners indicates a rapidly developing industry. Mark Penton, Event Director at CloserStill Media, organisers of the E-Learning Awards and Learning Technologies, said: ”This is the first year that we have been involved in the Awards and we cannot be more delighted with how it has gone, with record numbers of entries and the biggest gala evening to date.”

These are some of the companies competed against us

British Army, City&Guilds, Transport for London, Channel 4, Travis Perkins, Vodafone, pwc, Barclays, University of South Wales, Rentokil Initial, Virtual College, Sponge UK, BP, Tesco, Zurich Insurance, TATA Interactive Systems, TUI, NHS, BSH Hausgerate, TalkTalk, Lloyds Banking Group, Tour de France, M&S, Citibank, Virgin Media Business Virtual Consultant, Home Office, E.on, Rosetta Stone, BT, G4S, LAS, openSAP